I'm not saying that other composers can't make a good soundtrack, they most certainly can, but can they make an Elder Scrolls soundtrack? Probably not, unfortunately nobody really understands the feel of the Elder Scrolls Games, like Jeremy does and I would honestly say about 30-40% of the most important things for an Elder Scrolls game, is the soundtrack, and unfortunately from what I've heard from things like ESO and Blades, they don't even come close to main line Elder Scrolls soundtracks. I'd much rather have one province, but very large and populated, and done right.So I've recently found out about Jeremy Soule not being involved in the TES6 Soundtrack, and honestly, I am very, very worried. Funnily, I prefer quantity over quality, but I too wouldn't be happy of whole Tamriel, but boring and flat. Don't take me wrong, I'm not saying that they won't use procedural generation (it was always used after all, even in Oblivion and Skyrim to a ceratin degree), but it likely won't be used like creating 1000 planets in Starfield, because creating the entire Tamriel, with the time they have, it's just impossible. COD and alot of trash gets great ratings and ppl love it too. So no, no one remembers the 'Oblivion hype fiasco.' Sort of like no one remembers the last time you made an intelligent or compelling post.
So, it's very unlikely that TES VI will feature the entirety of Tamriel procedurally generated, and even if it will, I don't like the idea. Most people without aspergers enjoyed Oblivion immensely, and it got a metascore of 93-94 across ALL platforms. It was said a couple of times in the last days, that Starfield is different because you can fill a thousand planets using procedural generation, but you can't procedurally generate all of Tamriel because it's not an empty space to be filled, it has already established lore and geography made up in these 25 years, and all of this lore has to be taken accordingly in order to create Tamriel.
I'm always wondering what they plan on doing with the game that they didn't think was technologically feasible, could it be their procedural tech? Any other ideas on what that could be? Shop our newest and most popular sheet music such as 'Dragonborn', 'Dragonborn (Skyrim Main Theme)' and 'Ancient Stones (from Skyrim)', or click the button above to.
Is Starfield then in that same way testing out procedural generation so that it's more mature for TES6? Musicnotes features the world's largest online digital sheet music catalogue with over 400,000 arrangements available to print and play instantly.
#The elder scrolls vi hype music full#
Listen to trailer music, OST, original score, and the full list of popular songs in the film. With the hindsight we have now, I think fallout 4 was clearly testing out settlement/town building so that they could evolve it for Starfield and let's be real, for TES6. Find all 103 songs in The Elder Scrolls V: Skyrim Soundtrack, with scene descriptions. People do want a new game, even those of us who are skeptical about how well it will do want to see what.Where do you think the Elder Scrolls VI will be based. I would say that back in the ps3/360 days when this probably came out that procedural generation like Starfield has would definitely not be possible, and in the ps4/xb1 days it was entering its infancy with games like NMS in 2016 and Elite: Dangerous releasing landable planets in 2015. A lot of it is simply dont know anything about it. Curry's fame in the Skyrim community saw her featured at a PAX East 2022 panel last month, where she answered questions about The Elder Scrolls 6, Starfield, and more. This makes me think back to the comments (probably from Todd Howard but I honestly can't remember) of something along the lines of how the issue with making TES6 is the tech they needed to make the game they wanted to make didn't exist yet. Let me clarify that this is something I don't necessarily want, I'm much more of a quality over quantity type of person and I'd rather have one very well done province than an entire continent that's more mediocre.